Weapon Systems Down
A side-scrolling space shooter, except your weapons are malfunctioning so you have to outmaneuver your opponents or ram them into the level boundaries.
Keyboard Controls
- Steering: Arrow Keys
- Start: Space
- Pause: P, Pause Break, Esc
- Switch Easy Mode: E (on title screen)
- Switch Hard Mode: H (on title screen)
- Continue (on You Lose screen): Y
Gamepad Controls
- Steering: Left analog or digital pad
- Start: Start
- Pause: Start
- Switch Easy Mode: Left Shoulder button (on title screen)
- Switch Hard Mode: Right shoulder button (on title screen)
- Continue (on You Lose screen): Y
Analog controls are smoother, though tossing the squid enemies towards the desired direction might be a bit trickier.
Difficulty Modes
- Easy: more shields, enemy friendly fire, less aggressive enemies, lower score bonus
- Normal: regular amount of shields, enemy friendly fire, cloning squid enemies, regular score bonus
- Hard: no shields, no enemy friendly fire, more aggressive and more numerous enemies, higher score bonus
Enemies
Name | Image | Description |
---|---|---|
Turret | Opens in certain intervals to shoot at the player. Doesn't move, but can be pushed around by ramming. | |
Crescent Ship | Pursues the player ship, but can be rammed into walls to destroy. Uses a temporary shield and shoots at the player in HARD mode only. | |
Green Squid | Latches onto the player ship, making it impossible to maneuver until shaken off. Passes through walls unless tossed into them. Can clone itself in NORMAL and HARD modes, | |
Pink Bug | Ambushes the player ship in the asteroid field and always keeps a distance. Shoots at certain intervals. | |
Purple Squid | Similar to the Green Squid, but cannot clone itself. Protects The Core in infinitely re-spawning numbers, but can also bring its downfall. | |
The Core | The final challenge. Protected by a rotating mantle of indestructible metal plates. Emits energy discharges towards intruders in certain intervals. |
Acknowledgements
- Originally made for the GMTK Jam 2018 - this is an updated version
- Created in Construct 2
- SFX from SubspaceAudio's free 8-bit sound effect collection (provided on OpenGameArt.org under CC0 license)
- BGM from SketchyLogic's free NES Shooter Music pack (provided on OpenGameArt.org under CC0 license)
Status | Released |
Platforms | HTML5 |
Author | Sam Derboo |
Genre | Shooter |
Made with | Construct |
Tags | 2D, Construct 2, Experimental, Pixel Art, Retro, Sci-fi, Shoot 'Em Up, Space |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Development log
- Update 1.1aSep 12, 2018
- Version 1.1 - TDA EditionSep 11, 2018
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